Mattel UNO Manual

Mattel UNO Manual

opponents are left holding. Points in rounds accumulate and the first player to reach 500 points wins.

1. Each player draws a card; the player that draws the highest number deals (count any card with a symbol

2. The dealer shuffles and deals each player 7 cards. 3. Place the remainder of the deck facedown to form a DRAW pile.

4. The top card of the DRAW pile is turned over to begin a DISCARD pile. NOTE: If any of the Action Cards

(symbols) are turned over to start the DISCARD pile, see FUNCTIONS OF ACTION CARDS for special instructions. The person to the left of the dealer starts play.

On your turn, you must match a card from your hand to the card on the top of the DISCARD pile, either by

number, color or symbol (symbols represent Action Cards; see FUNCTIONS OF ACTION CARDS).

EXAMPLE: If the card on the DISCARD pile is a red 7, the player must put down a red card OR any color 7.

Alternatively, the player can put down a Wild card (See FUNCTIONS OF ACTION CARDS).

If you don't have a card that matches the one on the DISCARD pile, you must take a card from the DRAW

pile. If the card you picked up can be played, you are free to put it down in the same turn. Otherwise, play

moves on to the next person in turn. You may also choose NOT to play a playable card from your hand. If so, you must draw a card from the

DRAW pile. If playable, that card can be put down in the same turn, however you may not play any other

card from your hand after the draw. FUNCTIONS OF THE ACTION CARDS Draw Two Card - When you play this card, the next player must draw 2 cards and miss their turn. This card may only be played on a matching color or on another Draw Two card. If turned up at the beginning of play, the same rule applies Reverse Card - When you play this card, the direction of play reverses (if play is currently to the left, then play changes to the right, and vice versa). This card may only be played on a matching color or on another Reverse card. If this card is turned up at the beginning of play, the dealer goes first, then play moves to the right instead of the Skip Card - When you play this card, the next player is "skipped" (loses their turn). This card may only be played on a matching color or on another Skip card. If a Skip card is turned up at the beginning of play, the player to the left of the dealer is "skipped," hence the player to the left of that player starts play. Wild Card - When you play this card, you get to choose the color that continues play (any color including the color in play before the Wild card was laid down). You may play a Wild card on your turn even if you have another playable card in your hand. If a Wild card is turned up at the beginning of play, the person to the left of the dealer chooses the color that continues play. Wild Draw 4 Card - When you play this card, you get to choose the color that continues play PLUS the next player must draw 4 cards from the DRAW pile and lose their turn. However, there is a hitch! You may only play this card when you do NOT have another card in your hand that matches the COLOR on the DISCARD pile (but it is acceptable to play this card if you have matching number or Action Cards). If turned up at the beginning of play, return this card to the deck and pick another card. NOTE: If you suspect that a Wild Draw 4 card has been played on you illegally (i.e. the player has a matching card), then you may challenge that player. The challenged player must show you (the

challenger) their hand. If guilty, the challenged player must draw the 4 cards instead of you. However,

if the challenged player is innocent, you must draw the 4 cards PLUS an additional 2 cards (6 total)!